Mexican

Mexican has nothing to do with refried beans, Speedy Gonzales, or scantily clad college co-eds draping themselves across the sun soaked beaches of Cancun. You need not wear a sombrero or learn all the words to "Bios con Dios my Darling". All you need to do is lie, and the better you are at that the better off you'll be.

You'll need a set of dice and a cup to play. The cup cannot be transparent. Arrange yourselves around a table and prepare for big fun.

Once you've chosen a player to begin he or she should take the dice, place them under the cup, and violently shake it to "roll" the dice. The player then peaks under the cup and announces his or her roll to the other players. This does not mean their telling the truth, of course!

The value of the roll is determined by taking the higher of the two dice as the first number, and the lower as the second. For instance, if the roll is a five and a four the value of the roll is equal to Fifty-four, two sixes would be sixty six. A player does not have to be truthful when announcing the value of his or her roll. After rolling and stating the value they slide the cup over the table to the player immediately to their left. This player has two options. They may chose to believe the previous player's assertion or call their bluff. If the player chooses to believe the roll they may shake the cup, attempting to beat the value of the previous roll. After shaking the cup they do as the first player, checking the value discreetly, announcing a value superior to the previous roll, and sliding the cup to the left. Again, they may be lying as well. The second option a player has is to call a roller's bluff. He or she may do this by lifting the cup. If the roller was disingenuous, the roller must drink the value of the dice added together. If the previous roller was not lying, however, the player accusing the roller of doing just that must drink double the value of the two dice added together. In other words, a five and a four would be equal to nine, and doubled equal to eighteen.

A roller also has the option of saying he or she has rolled a Mexican, or a two and a one. There are only two ways to beat a Mexican, rolling another Mexican or rolling a three and a one, or a social. A roller who rolls a three and a one must lift the cup and expose the dice as a social roll so the only way to beat a Mexican and lie about it is to say you've rolled another Mexican. Given the unlikely hood of this happening, a person who rolls a two and a one after another player has gotten a Mexican should always be called on his or her assertion of another Mexican. Any time a player calls the bluff of a player claiming to of rolled a Mexican the procedure is as follows. The dice are exposed and then rolled in plain sight. If the person who claimed to have rolled a Mexican is lying he or she must drink a value equal to the sum of the two dice. If he or she was in fact telling the truth it is the accuser who must drink double the sum of the two dice.

Players must shake the cup enough so that the dice move, however, if a dice slips out of the cup they must drink the value of that dice times two. If two slip out it is the sum of the two dice, and if one or both of the dice slide out the offending player loses their turn and must drink the contents of a full beer before the cup comes back around the table to them.

Players caught cheating should be punished. Do as you see fit.

Basically when the cup is passed to you, you can either except the previous roller's value or call their bluff. Yes, if no one ever calls another player's bluff then nothing will ever happen, and no, this never happens. Have fun south of the border, and if you end up drinking the water, be a pal and stand down wind.

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